Audio Services · Localization

Game Audio Localization

Localized game dialogue and audio assets — recorded, processed and delivered against the engine's naming and integration requirements.

Game Audio Localization at SM Media

Games are not linear, and that changes everything about localizing their audio. Lines are triggered by state rather than timeline, the same character may have hundreds of barks and variants, and every asset has to come back named exactly as the build expects it.

We record localized game dialogue with attention to the constraints the medium imposes — character-length limits, branching context, reusable lines that must work in every situation they can be triggered in — and deliver assets processed and named to your integration spec.

What the service covers

  • Localized dialogue recording and direction
  • Character voice casting across languages
  • Barks, systemic lines and variant handling
  • Asset processing, levelling and cleanup
  • Naming conventions matched to the build pipeline
  • In-context review passes

Typical deliverables

  • Engine-ready audio assets
  • Localized voice-over stems
  • Asset manifests and naming reports
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Need Game Audio Localization?

Tell us what you are making, the languages you need it in, and when you need it by. We will come back with an approach and a quote.